Not just for the TV, but for the PS Vita as well – boasting not just a new zoom mode and touch functionality, but a completely new UI specifically for the handheld. The changes added up, and it was clear they’d be at home on HD systems too. Selecting weapons from a grid instead of cycling through them made combat more fluid. I saw how a closer more dynamic camera, brewed out of hardware limitations, actually made things feel more exciting. Retooling the game for the smaller screen also really taught me a lot about its play experience. After the chaos and stress surrounding the original 2012 launch, things finally came together according to plan and the reception I yearned for followed. I felt more love from players and reviewers than ever before, earning almost unanimous 9/10s across the board and sales to match. The care I put into the game was reciprocated when DX was released on 3DS earlier this year. From the game’s core to sprinkles on top, such as parking garages and waypoints, it’s more than just a new coat of paint. DX is a top-to-bottom remastering of just about everything.įor DX, every single mission’s been re-tuned. Those changes made great improvements, but still just scratched the surface. Within weeks of the original RCR’s 2012 release, updates made vehicles faster, added more checkpoints, tutorials, hints screens, and tweaked missions. Those who’ve been following RCR will know just how much the game has changed since the original launch. That’s only around $3 for each platform, and much less than the original RCR’s $14.99 launch price. With a 20% off PlayStation Plus launch week discount, you’ll get all three for $7.99 ($9.99 without Plus). Retro City Rampage: DX, the top-to-bottom remaster of the original game will make its PS4 debut along with the brand new PS3 and PS Vita DX versions this November 11th, complete with cross buy and cross save for all three consoles.
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